Winning contribution for GCC (2009) 24hour coding challenge.
http://www.gameconceptchallenge.se/
Try it: [download]
Microsoft XNA Framework Redistributable 3.0 required to run the game.
Gravity Balls
DX10 Instancing
Implemented hardware instancing and created a small demo.
[download] - Requires Windows Vista, latest DirectX Redist and a DirectX 10 graphics card
Transcendence
Worked on a large group project with 8 other students, we participated in Swedish Game Awards 2009.
I worked on the physics primarily, we used the Bullet Physics library.
I also worked fixing minor parts of the 3D engine, writing gameplay code and shaders in HLSL.
DirectX 9c Project
A project made for the course "3D Programming II".
Features in the project was enviroment mapping (reflection and refraction),
particle system for smoke, texture animation, heightmap, multitexturing.
The project is on a crashed harddrive, will see if I can recover it and make a video of it.
GalKlon
A game I did together with a classmate in 2007 for the course "Game Production for Game Programming" at BTH.
It is based on the game Galcon created by Phil Hassey.
I've also worked on
AI - Min/Max algorithm (Kalaha game), Finite State Machines (Quake2 bot), Potential Fields (ORTS bot), A* (course lab)
Network - Created a protocol for a Tic-Tac-Toe game and implemented it using winsock
Cellphones - Created a Worms like game for cellphones with two friends. We used Java ME and Netbeans.
GDI+ - Created a screen saver and a space shooter game using GDI+